Melee

Melee weapon damage is based on your weapon's level and damage. If you are wearing two weapons, the damage of both weapons will be added together. You must be skilled in a weapon to have its damage added to your melee damage. You can view your weapon's damage with the lore command. There is a small damage bonus based on strength (damage+(total str/30)). There is also a bonus based on dexterity (damage+(total dex/30)).

Hand to hand is based on the level of the player and also a small strength bonus. For every 30 points of strength, there is a 1 point damage increase. Those who are not wearing a weapon and do not have the hand to hand skill will deal damage based on level alone.

You must be skilled in your weapon in order to weapon damage (50% proficiency at least). Otherwise you will do hand to hand damage, if you have the skill and are at least 50% proficient in it. Melee damage is not static. You can do a mimimum of 70% of your max damage. Check 'melee damage' in your score for this range.

2H weapons do 2x normal damage, as do quest weapons. It is possible to wield a 2H weapon and hold an item (such as throwing stars or arrows). It is possible to have your weapon's bonus damage pumped to a maximum of 50. Weapons can be pumped by an Immortal as a reward for winning a quest or event.