Legend

Becoming a Legend takes many hours of gameplay, but the advantages of are worthwhile. Legends are level 151, the max mortal level.

Requirements : Level 150 (hero) : 1,000,000 Gold : 2,500 spendable faux levels : 15,000 questpoints : Must have explored at least 75% of the world

Advantages : Raises overall skill/spell damage by 2% : 10% more experience gained per kill : +10 stat points depending on your class(es) : A bonus of +15 qps for completeing a quest or expedition : Able to eat/drink/quaff 2x as fast : Junkyard quest is available : Free who string : 5% higher spell resistance : 5% higher damage resistance : Pets hit 50% harder : 10% higher gold dropped from mob kills : 15% higher damage done against NPCs : Fauxing is still available : Max trained stats raised to 500 and max total stats 1500 : Chance to receive 1 hp, 1 mana, or 1 prac per faux level : Can gain 500 EXP per kill instead of 400 with XP mods. : Higher Hardcore Mode questpoint perks : Higher heal rate with energy drain : Higher damroll for certain skills (frenzy, berserk) : Significantly higher chance than level 150 to obtain sigil : +1 Sigil slot for each slot type

Spells : Locate object : Detect location : Awakening : Shield Block : Deter : Other spells and skills....