Weapons

Weapon damage is based on the level of the weapon and the damage bonus on the weapon. You can lore any given weapon to see how much damage it can do. Quest weapon damage is doubled (the weapon's damage bonus is not). Two-handed weapons increase base damage by 100% due to mass, and they are twice as hard to disarm. Players wielding a weapon they are skilled in have a 3% higher chance to successfully hit their opponents. Dual wielding gives a 5% bonus if the player is skilled in the secondary weapon. It is possible to wield a 2H weapon and hold an item (such as an arrow or throwing stars, etc).

The weapon skills consist of the following:

axe             the use of axes, ranging from hand to great (not halberds) dagger          the use of knives and daggers, and other stabbing weapon flail           skill in ball-and-chain type weapons mace            this skill includes clubs and hammers as well as maces polearm         the use of pole weapons (except spears), including halberds sword           the warrior's standby, from rapier to claymore whip            the use of whips, chains, and bullwhips claw            used for throwing stars bow             ranger weapon, must have bows to use staves          the use of using staff weapon and staves (not weapon skill) spear